![]() I'm going to play some co-op with a friend this week now. I feel like I didn't give it enough credit this generation, but tonight was sort of an eye opener for me. The presentation, the look, the responsiveness, the audio cues- it's all there in concert for the soul purpose of making it a good game to play first and foremost. Resogun isn't a "big" game, and it wasn't a technical breakthrough in any conventional matter (although I do love the speaker usage on the DS4), but damn is it a good game. I would put Resogun up there next to Soul Caliber and Halo: CE when considering the lens of launch games. I can easily imagine someone in ten years picking up Resogun and adoring it like a Tetris. ![]() It's one of the best launch games I can think of. I'm not saying it's the best game out of the bunch that come to mind, I'm just saying that now, as the generation's end draws near, I can safely look back at Resogun as one of those games, if that makes any sense. Oh, certainly, I love Mario 64 like it was my own child, but I'm saying Resogun is one of the strongest launch games I can think of. It's a top 10 of the generation for me, the more I think about it. but Resogun still feels remarkably fresh. Maybe it's the performance of the game, or the soundtrack, or the rarity of score-driven twin stick arcade titles put squarely into my purview as a result of Housemarque's stellar reputation + the extra attention a game gets when it's a launch title. It always looked great, and the co-op support added post-launch was a blast when working on the road for a reality TV crew (we would live out of a hotel for two months on a given show, and most of the time a few of us would bring a PS4 for Fifa, Resogun, and The Last of Us MP). It's so rare for me to look back at the end of a generation and say "You know what, let's crack open a launch game- where's my copy of Sonic Adventure or Pilot Wings," but Housemarque put the work in on this one. ![]() Commando Mode (Resogun Defenders Update in 2015) Resogun, seven years on, still plays phenomenally well, and the support over the course of the last generation is ridiculous. Funny enough, I ended up dumping three hours into it. Resogun developer hints at PS5 exclusive reveal coming shortly Housemarque has announced development on a new game is underway and hinted that the reveal could happen together with PS5’s reportedly. Developed by Housemarque (the folks behind PS4 launch title Resogun ), Returnal is a cross between a roguelike and a third-person shooter. Revisiting it tonight, I thought I would put in 10-30 minutes, then start playing some Wreckfest or Crash 4. Few games show off what the PS5 can do better than Returnal. With a generation of perspective behind me, I felt like seeing how the years had treated it. Tonight I decided to fire up 2013's PS4 launch gem Resogun, a game I platinum'd back in 2014 and haven't played much since.
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